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Hop Hop Hermit Crab by J.E.Moores and Malaya (age 5) is a card game and board game in one! Hop Hop Hermit Crab is different every time you play it, because YOU create the game board during play. Hop Hop Hermit Crab is for 2 to 4 players. Instructions for game play:
Everyone chooses one of the four HERMIT CRABS, Red, Black, Yellow or  Green.
Put WIN card anywhere on the table.
Each player takes a card from  top of stack, and connects it to any card on the table creating the path of the game board.
 When all cards are played out, put HERMIT CRABS on their color dot.
Your crab must first visit the crossroad where it’s twin is before  going for the WIN.
Roll pyramid dice. If number is on top, move that number.
If  orange is on top: SURPRISE: The next player in turn gets to decide if your crab moves  back one, or switch places with their crab on the board.
If you land on any path bordered with your crab’s color, you get another turn.
If you land on a SKULL card, you lose turns until you can guess what  you roll. However, if SKULL card is your crab’s color, there is no  trap, you simply get another turn.
Play until any crab that has first visited his crossroad, gets  to the WIN card.
Create different game boards with the cards. It’s different every  time you play!
Deluxe set - print extra card pages and make your game bigger!
Hop Hop Hermit Crab has 3 pages to print, and works best printed on medium to heavy card stock.
Hop Hop Hermit Crab page 1
Hop Hop Hermit Crab page 2
Hop Hop Hermit Crab page 3

Hop Hop Hermit Crab by J.E.Moores and Malaya (age 5) is a card game and board game in one! Hop Hop Hermit Crab is different every time you play it, because YOU create the game board during play. Hop Hop Hermit Crab is for 2 to 4 players. Instructions for game play:

  • Everyone chooses one of the four HERMIT CRABS, Red, Black, Yellow or Green.
  • Put WIN card anywhere on the table.
  • Each player takes a card from top of stack, and connects it to any card on the table creating the path of the game board.
  • When all cards are played out, put HERMIT CRABS on their color dot.
  • Your crab must first visit the crossroad where it’s twin is before going for the WIN.
  • Roll pyramid dice. If number is on top, move that number.
  • If orange is on top: SURPRISE: The next player in turn gets to decide if your crab moves back one, or switch places with their crab on the board.
  • If you land on any path bordered with your crab’s color, you get another turn.
  • If you land on a SKULL card, you lose turns until you can guess what you roll. However, if SKULL card is your crab’s color, there is no trap, you simply get another turn.
  • Play until any crab that has first visited his crossroad, gets to the WIN card.
  • Create different game boards with the cards. It’s different every time you play!
  • Deluxe set - print extra card pages and make your game bigger!

Hop Hop Hermit Crab has 3 pages to print, and works best printed on medium to heavy card stock.

Hop Hop Hermit Crab page 1

Hop Hop Hermit Crab page 2

Hop Hop Hermit Crab page 3

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