Download the Parasite Zapper game for Andoid or iOS
So I’ve been busy making a fun educational game for the HuldaClark.com web site. The Hulda Clark Parasite Zapper is a device described in all of Dr. Clark’s books, along with instructions how to build a zapper. For over 100 years scientists like Nikola Tesla have studied specific frequencies that kill small invaders like germs, bacteria, parasites… you simply hold two copper handles a few minutes and allow the frequency to do its thing. I’ve used one many times. I think it works like magic, so I love my zapper.
The Hulda Clark Parasite Zapper is old public domain radio technology. Anyone can build or buy a zapper and experiment at home. The only way to know if zapping works for you is to try it. We hope our game exposes this little known secret of the universe to others who will benefit from its knowledge.
Download the Parasite Zapper game for Andoid or iOS
The classic arcade shooter has you zapping bugs of all different kinds. If the invaders become too many, you have a red panic button to kill all enemies, but it only works once per game, so use it wisely.
If you bump into the walls it might change the direction of your zapper. Click the little white arrows to direct the zaps at the bugs.
If you have heard the book excerpt enough, click the green speaker icon to silence the reading. Game sounds continue.
Thousands of people use zappers. If your immune system could use a boost now and then, maybe you should read more about the zapper. Check out the Hulda Clark Facebook page or the Hulda Clark Media page for videos and zapper info.
Download the Parasite Zapper game for Andoid or iOS
On November 24, 2018 I gave myself a winter challenge. I wanted to learn how to create video games for Android and iOS. I subscribed to Buildbox and began working on a Wiggly Loaf game. I followed all the Buildbox video tutorials on YouTube, and bit by bit I built my game. I got geeky with it. I wanted the Wiggly Loaf game to look like it was animated on a chalkboard. I discovered a program called Doodly that filters my ink drawings of Wiggly Loaf into a blackboard chalk version. Even though the program is intended for other things, I painstakingly screen capped each instance of the Wiggly Loaf animation through the Doodly program to create all the chalkboard sprites of the game.
Making sprites took several long days. I found myself working 16 or more hours a day, crashing, waking up thinking about the mechanics of the game, and getting back on the computer. My desk was cluttered with energy bars and the much needed bottle of water to keep me going. I became a game making curmudgeon.
Knowing what I wanted the game to do and figuring out how to get Buildbox to do it was part of the fun for me. The game of making games is what I’m into. There is a delight to trying different settings until you find what you want or discover something you didn’t know was possible. It can be very exciting for a geek like me. So many parameters to tweak, and you know how I love to tweak parameters.
Luckily I married a very geeky girl. I asked my sweet wife to research creating apps on Xcode and uploading games to iOS store while I blitzkrieg the game into shape. I don’t think my brain would have the capacity to learn how to make and publish my own game in the time frame I wanted. I had been looking for a project she and I could do together and we became a team figuring it out.
I worked every day, often 18 hours with only snack breaks. By the time I was near done I was delirious and haggard. It was awesome. I love that feeling of giving my all and getting remarkable results. Wiggly Loaf was coming together and I was psyched!
By December 19, we were in the race to get the Wiggly Loaf app in for approval before the Official Apple App Approvers all went on their week long holiday break. By the skin of our teeth we got Wiggly Loaf on the iOS app store before Christmas. We did this clever promotion where we asked Wiggly Loaf Fans to submit Shout Outs to friends to be published on the walls of the chalkboard in the game. We updated the game with the personal shout outs by New Years, and they shared the app with friends and family who in turn found a shout out in the game just for them! What a sweet gift for the world and a huge success for learning how to make my first game.
So it’s possible to go from knowin’ damn near nothing to a self published indie game developer in under one month. My Buildbox subscription is $199/year. The developer fee at iOS is $99. I put about 240 hours in to make my first game. My games are already on their way to ROI due to the Google ads I placed in the free games.
While learning to make Wiggly, I started a few ideas for other games. I worked them to completion and have been able to publish a game about every month since I began making indie games. So if you have ever wanted to learn how to program video games of your very own, I believe you can do it. You’re only about 300 hours and 300 dollars away from creating your first game. I say, let nothing stop you.
Now after a few days battling with Android Studio Eclipse I can now export my games to the Google Play store for Android. It’s the gift that keeps giving!
The game opens to a menu of heads you can unlock by collecting chickens. The price of each head is under the head. You must play the Egg Man until you collect enough chickens to unlock the other heads. The other heads have different super powers that add to game play.
To play, click play. The interface is simple. Tap to make the character drop. You bounce your head through the platform levels avoiding enemies.
Collect chicken and cans of lard. If you collect 9 cans of lard in one session without dying, you will enter the most awesome Lard Wars level and battle giant kaiju cats for a whole lotta chicken. Once you crash and die, your lard count returns to zero and you return to the head menu with all the chickens you gathered.
Hot dogs make you invincible. When you eat a hot dog, you turn into an indestructible hamburger. You can smash anything. It feels really good too.
Society the cat tosses some very useful cat balls. When hit, cat balls kill all enemies in sight, but each cat ball you use cost 25 chickens. That’s a lot of chickens! Use cat balls sparingly or you could lose all your chickens.
Avoid everything else because it’s EVIL! If you touch it, it will kill you. Here’s a tip, if it shoots a pink laser beam at you, you must try to let the laser beam touch you. The laser beam powers you up and turns you into an indestructible fish bowl for 3 seconds, and you can beat the beast by smashing it to smithereens.
While you are playing, notice the can of lard in the top right corner. To its right you see a count of how many lard you have collected during your session. If you click the lard can it will bring you to the head menu if you want to unlock or switch to a different head to play.
At the bottom of the heads menu you will see Little Andy flipping out. Once you have enough chickens you can unlock the Bonus Level. Just click Little Andy to get there.
The goal is to unlock all 20+ heads and Little Andy’s bonus level.
So I wanted to make a weird indie game from the strange stuff here at my house. First up is Andy, a duct tape voodoo doll my daughter made when she was just a wee one. Now a teen, I told her I was using Andy in my game, and she cringed. So far, so good.
There is Cosmo my dog, and Society my cat. There is a scary stick I found on the ground last summer. I thought it looked like a kaiju monster, so I glued googly eyes on his face and named him Xerxes. Now he’s flying around causing all kinds of mayhem in this game! There’s a floating rubber glove guy, a tons of ants, and rubber chickens are the currency you collect to unlock everything.
You start out as a fragile egg, and as you collect rubber chickens, you can trade them in for other fancy new heads that have all new super powers and moves.
Once you collect enough rubber chickens you can unlock the Bonus Level where the shrimp are running like mad! With 20+ different heads to unlock and play, and a bonus level to unlock, this insane game will have your friends wondering what the hell you’re doing. If they ask, just tell ’em you’re on a LARD QUEST!
Many of our fears of witchcraft come from the series of 1677-1682 investigations known as the Affair Des Poisons which focused on two notorious French Fortune Tellers, Catherine Monvoisin (La Voisin) and Marie Bosse (La Bosse). They sold love potions, good luck potions, and a hot little item referred to as inheritance potions, which was a very fancy name for poison. For a nominal fee La Bosse would sell these potions and powders, and instruct you how to use them. Wives could escape marriages, family members could inherit wealth, and lovers could remove rivals.
Woodcuts illustrating witches mixing potions, sacrificing babies, and consorting with devils were partly inspired by La Voisin and La Bosse’s 17th century crimes. La Voisin conducted Satanic black masses with the French aristocracy at her side including King Louis XIV’s favorite mistress, Madame de Montespan. Mme Montespan fearing that the king may soon tire of her, was willing to sell her soul to the devil, and poison her rivals, to keep her position.
After several poisonings and murders, the scandal made it to the court’s inner circle where the king feared for his life. Many deaths among the aristocracy were attributed to the secret sale of poisons. It led to a 5 year investigation and the systematic torture and execution of 36 people by burning at the stake.
La Voisin had been a midwife by trade. She secretly performed illegal abortions, and used the fetuses to conduct Satanic black masses for her wealthy clients. It was confessed by Madame Montespan that she paid La Voisin a great fee to conduct a black mass that involved a child sacrifice. During the investigation the remains of 2,500 infants were dug up in La Voisin’s garden. The horrific news spread across Europe.
The woodcuts that illustrated the news stories of the time created mass hysteria and fear of witches worldwide. I have always had a fascination with these old world depictions of witches. Because monsters and creatures are a feast for the imagination, I have made a video game based on 17th century woodcuts of witches, demons, devils, and imps. The game is oddly cute, while maintaining all the underlying horror of it all. It’s a strange trip, because you’re playing as the evil La Voisin herself, out on one of her terrible crime sprees!
The game starts out with La Voisin running around the countryside with Madame de Montespan. The two of you are collecting all the babies you can find, you know, for Satan. Babies make you feel indestructible, but only for a little while, so you need more, MORE Babies! You must avoid the angry mob of Bible thumpin’ church goers, and find your way to Marie Bosse’s Potion Shop. There you can trade your babies for different imps and familiars to do your evil bidding. Once you’ve paid Marie Bosse’s fee and unlocked the creature of your choice, you can play the game again with all new powers in the form of a flying demon, witch on a broomstick, sweet little pig, or a very handsome goat. It’s wicked good fun, and you’ll only go to hell a little bit for playing this game! Just a little. Like the thumb you tap with. It could be possible that your thumb might go to hell for playing this game.
Enjoy your evil rampage. You know you’ve earned it. The Affaire Des Poisons video game is available for free for Android on Google Play and in the iOS app store.