NEOBLAST – Shoot the Discs! – Are you the next Master Neoblaster?
You are controlling a Neoblast Drone and it’s your job to blast all the incoming invaders. Be sure to catch a burst of Indestructible Super Power when ever you can reach a pink fuse. Avoid the pink pointy bits on the end, they hurt.
Bright and colorful game play. Imagine sparking neon lights and fireworks exploding in outer space. Easy one thumb control. Drag to move left or right. Tap to shoot. Fast, frustrating and addicting!
Easy rules: Shoot the discs!
Goal: Get a score over 200 to become a Master Neoblaster and post your high score on the leader board for the entire universe to see!
Challenge your friends to see who can push the other off the board, and learn once and for all which one of you is the true Master Neoblaster!!! All must bow to the Master!
NEOBLAST ~ A Game by J.E.Moores
ABOUT THOSE SUPER POWERS: The fuse gets its power from the pointy bits on each end, so if you shoot the pointy bits away, the fuse fades away with it. It is best to avoid the pointy bits for the benefit of reaching the fuse and getting the Super Power. The Super Power will make the Neoblast Drone temporarily glow and become indestructible for 1 – 3 seconds, which is a better way to get rid of those pointy bits.
Wiggly Loaf and a Snowman have a wild and crazy snowball battle. Mobile game for 1 or 2 players ~ 2 can play on one phone! Download the Wiggly Loaf Snowball Battle free at Apple App Store or for Android at Google Play. There’s also a mini game where you must feed The Beast or winter will never end.
Happy Holidays! Don’t Get Weird ~ Get Wiggly!
Halloween is my favorite holiday. I love everything about it. Dressing up, fun spooky images, the leaves all turn beautiful colors, and lots and lots of candy! The Broom Hopping game is a celebration of classic Halloween paper cut out art. Remember your teacher giving you orange and black paper, and you had to cut out silhouettes of Jack-O-Lanterns, bats, and cats, and glue them all together into high contrast Halloween cards and decorations? You don’t? Well, that’s okay. You can play my new game anyway.
Mark Harvey and I are the band, Rain Station, and we recorded a bunch of Halloween songs. Our song, Broom Hopping inspired this game. We imagined a black cat hopping from broom stick to broom stick as witches fly to a Halloween party. I had animated a bunch of these songs for JackOLantern.ORG – but I thought Broom Hopping had to be a game, not just a cartoon.
So here it is. Broom Hopping is a classic Halloween video game perfect for all ages. Game play is simple. You just tap left or right and do your best to help the kitty hop from broom stick to broom stick. You can even hop on the bats to keep you going. If you need a little extra juice, the Jack-O-Lanterns give you a power up so you can survive the owls and spiders. Play against your friends to see who can hop the most broom sticks. If you love cats or Halloween, (or cats and Halloween), this game is for you.
HARRIETT WAS HERE
Far far away in the middle of Nowhere Maine sits one of the world’s oldest summer camps for girls. Years before this spot was a girls camp, it was a farm. The farm had a family plot graveyard. The campers can walk to the graveyard and visit Harriett Sawyer if they dare. She is there to greet the bravest. Harriett’s grave has a porcelain photo mounted in place on the front of her stone. It’s the only grave marker like it in the whole graveyard. She must have been very special and her death very tragic for the family to be so grieved to have this done in her honor.
It is said that Harriett feared rabbits. It is camp tradition that any time we pass the graveyard the kids chant, “Bunny, bunny, bunny, bunny, bunny, bunny, rabbit,” until they have safely passed. They say it’s the only way Harriett’s spirit will not follow them back to camp. Because of her gravestone photo and her mysterious tragic death at a young age, Harriett is the official camp ghost.
In 1971 the Blue Team wrote a song for Harriett titled, Born in 1823, and Mr. Mike recorded it during Song Meet using a cassette tape recorder. The recording went down in history because just when the girls sing the lyric, “…or hear her eerie helpless cry…” the recording has strange distortion. An almost vocal high pitched squeal. It’s only a few seconds long before the tape returns to normal. The audio anomaly freaked out everyone when they received the tape in the mail in the winter. Everyone who was present at Song Meet knew there was no scream when the girls performed the song, but only the recording of the Harriett song had that strange scream in it. She had been there – and had let us know it!
This spooky old recording is included in the new game I made called, Harriett Sawyer 1823. In addition, there are several different Halloween songs and spooky audio hauntscapes you can listen to while you play the game depending on whatever mood you’re in.
I’d like to thank the musical talents of Mark Harvey, Mitchell Vaillant, Rain Station, and the Blue and the Gray Girls for making it all happen. ~ Happy Halloween everyone!
Game play is simple. Move the skull to avoid the ghosts. If you can’t avoid the ghosts, click the Jack O’ Lantern at bottom of screen and you can hunt ghosts for 5 whole seconds. Harriett thanks you for visiting her grave. She really does. Come back when you can stay a bit longer.
Garden of Delights
A game inspired by Hieronymus Bosch
When you cavort with the likes of Gods, Witches, and Demons, you can get a little worn out. I’m tired. I need a break. I have completed another video game and I’m a wreck. I can see why most games are made by an entire team. To keep everything straight in my mind I need to work 18 hour days for about 4 weeks and then I have a game. If I take too long a break I lose track of so many little loose ends. There’s a lot going on when you are creating an entire universe. The Gods must be weary!
Now is time for me to relax. I wish I had enough energy to celebrate, but the celebration of completing such a huge task shall have to wait. I will sleep for 24 hours and see if I can get this mind to rest. I can still hear all the little repeated sprite sounds inside my head. I am haunted by the minions of Bosch’s Hell.
I take a long bath to take my mind off things. It’s like my brain is stuck in work mode. Even though I’m done, I tend to go over every detail and can’t stop the thoughts from coming. This is why I don’t take many breaks, because they are not breaks if I’m obsessing on work. I would be better off getting back to the job at hand and getting it over with. Nothing but completion will give me rest, and not even then. I must wind down first. Must wind down!
After working 400 hours without much of a break, it takes a couple days to come out of the trance. Rest, good food. The second the game is published and live on iOS and Android my body crashes. All the weight I put on myself hits me all at once. I don’t even feel it until I’m done, then bang, it hits me. Like a ton of bricks.
When you were a kid, did you ever get sick during school break? Once the body knows it can relax, sometimes it crashes. It takes a big break because you didn’t realize how tired you were, how stressed you were. Now that the responsibility is over, your body knows it has to grab this chance at rest before you get started on the next impossible task.
Thinking and learning are tiring. When we are learning the most, we are growing the most, but it also has its stress factor. The more we push ourselves the better we have to treat our body. Give it rest, healthy food, water. Learning how to make video games has been an amazing journey, but I’m learning so much I get really tired. I spend hours reading forums and watching youtube tutorials so I can figure out certain game mechanics along the way. Each time I have an idea of what I want a game to do, I have to figure out a way for it to do it.
I’ve been making games on a theme of magic. Egyptian Gods, Hindu Gods, Witches, Monsters, Demons… I love the fantastical imagery of ancient art. I love the images humans created before movies and TV. When demons and monsters came from nightmares and imagination. I find that old stuff so spooky. It’s like they had first hand knowledge from seeing a demon themselves. The older the art is, the more convincing it seems to me.
No matter how far back you go in time every culture has Gods, Witches, Ghosts, Demons, Elves, Fairies, and other Magical Little People. How can such universal characters not have some truth to them? They must be real. There could be no other explanation for these types to be represented by every culture on earth. By consensus alone, they all must be real. After all, isn’t truth as defined by consensus what the Common Core Curriculum teaches our kids these days? Ahhh there goes my over worked brain again. I really do need a rest.
Hey, even I don’t know what the point of this blog entry is. I made a game inspired by Hieronymus Bosch Garden of Delights. It’s awesome. I hope you like it too. I’m really tired so I’m gonna take a nap now. While I rest, please enjoy one of the games I’ve made. I have honestly put my all into making every one of them. These games beat me silly… but in a good way. Please leave me a game review to help me gain momentum. Tell a friend. I’m all alone in here. Thank you. Check it out:
Games by J.E.Moores for Android and iOS:
My favorite artist of all time has got to be Hieronymus Bosch. He painted some of the freakiest stuff I’ve ever seen. I could stare at the Garden of Earthly Delights for ever and ever and never see all the details. There is always something insane going on in that painting that I have never noticed before.
What amuses me the most is that this painting was completed around 1505 for the church. The triptych has Eden on left, Hell on right, and The Garden of Earthly Delights in the center. I believe the allegory is that you go to heaven or hell depending on what you do when you are in the center. But Hieronymus, why did you make all that crazy sinnin’ look so good? I don’t even know what most of them are doing, but I want to join in. In fact, The Garden of Earthly Delights looks so inviting I consider it my personal bucket list. I hope to do everything depicted in the Garden of Delights before my time is through. Won’t you join me?
In the Garden of Delights game you start out a lovely pair of citizens of The Garden, riding in a bubble pod doing your best to protect your pastoral existence from all the winged demons, beasts, imps, and evil minions who are infiltrating paradise. Shoot them with sweet ripe berries to end their wickedness so you can get back to your own debauchery.
If you can find Laughing Lilith, she will give you a burst of supreme alchemical Bosch power. Use it wisely. When you kill enough demons and collect enough forbidden fruit you can unlock all three panels of the triptych and unlock the special bonus characters that have all new super powers. You’re welcome.
This is another from my History Through Art series of indie video games. Download Garden of Delights for Android or iOS.
Indie Video Games by J.E.Moores for Android and iOS:
I have taught art since 1984 to ages 8-15. As exciting as I find the subject, my students don’t always share my enthusiasm for ancient art history. I decided to make a series of video games inspired by art history hoping others could see what I love. I started out with Egyptian Hieroglyphs, Hindu Gods, The Garden of Delights by Hieronymus Bosch, and Spooky 17th Century Wood Cuts of Witches and Demons.
I did not want the games to feel boring and “educational”. One of my gripes is when adults ask me, “Is it educational?” Egads I hate that question. I always lean in as if I’m transferring some sort of guarded secret and say, “To be honest, I haven’t found a way to stop ’em from learning. Turns out everything is educational in some way!” So my intent was to make fun classic arcade style games with common platform game mechanics, so the players can focus more on the images and art.
Indie Video Games by J.E.Moores for Android and iOS:
Once a player has a direct interaction with a character, let’s say Lord Ganesha hits you with his ax and kills you. You’re gonna remember that differently than a static image you barely look at in a history book or slide show. I mean, Ganesha hit you with an ax and killed you! That’s a relationship, and even better, it can change. You later learn if you avoid Lord Ganesha’s ax, you can make friends with his rat, and you get rewarded instead. Now you know Lord Ganesha has a rat and an ax, which you might not have known before you played this game. I hope my games plant mind seeds that take root later.
Sometimes exposure is all anyone needs to want to know more. These games do not intend to teach any long history, but instead to simply inspire wonder. Once a player can point out the Goddess Isis, Hanuman the Monkey King, Lord Krishna or Anubis in the Underworld, we are on our way to a shared language that bridges time through the ages. “Woh! I crashed right into Thoth.” Yeah, I bet that hurts.
Middle school teachers feel free to use these resources to inspire learning. Many of these topics are being covered in 7th and 8th grade public school system. Use the free apps as rewards on their iPad. Help them learn each character’s name, share a bit of the history, and have fun.
Indie Video Games by J.E.Moores for Android and iOS:
On November 24, 2018 I gave myself a winter challenge. I wanted to learn how to create video games for Android and iOS. I subscribed to Buildbox and began working on a Wiggly Loaf game. I followed all the Buildbox video tutorials on YouTube, and bit by bit I built my game. I got geeky with it. I wanted the Wiggly Loaf game to look like it was animated on a chalkboard. I discovered a program called Doodly that filters my ink drawings of Wiggly Loaf into a blackboard chalk version. Even though the program is intended for other things, I painstakingly screen capped each instance of the Wiggly Loaf animation through the Doodly program to create all the chalkboard sprites of the game.
Making sprites took several long days. I found myself working 16 or more hours a day, crashing, waking up thinking about the mechanics of the game, and getting back on the computer. My desk was cluttered with energy bars and the much needed bottle of water to keep me going. I became a game making curmudgeon.
Knowing what I wanted the game to do and figuring out how to get Buildbox to do it was part of the fun for me. The game of making games is what I’m into. There is a delight to trying different settings until you find what you want or discover something you didn’t know was possible. It can be very exciting for a geek like me. So many parameters to tweak, and you know how I love to tweak parameters.
Luckily I married a very geeky girl. I asked my sweet wife to research creating apps on Xcode and uploading games to iOS store while I blitzkrieg the game into shape. I don’t think my brain would have the capacity to learn how to make and publish my own game in the time frame I wanted. I had been looking for a project she and I could do together and we became a team figuring it out.
I worked every day, often 18 hours with only snack breaks. By the time I was near done I was delirious and haggard. It was awesome. I love that feeling of giving my all and getting remarkable results. Wiggly Loaf was coming together and I was psyched!
By December 19, we were in the race to get the Wiggly Loaf app in for approval before the Official Apple App Approvers all went on their week long holiday break. By the skin of our teeth we got Wiggly Loaf on the iOS app store before Christmas. We did this clever promotion where we asked Wiggly Loaf Fans to submit Shout Outs to friends to be published on the walls of the chalkboard in the game. We updated the game with the personal shout outs by New Years, and they shared the app with friends and family who in turn found a shout out in the game just for them! What a sweet gift for the world and a huge success for learning how to make my first game.
So it’s possible to go from knowin’ damn near nothing to a self published indie game developer in under one month. My Buildbox subscription is $199/year. The developer fee at iOS is $99. I put about 240 hours in to make my first game. My games are already on their way to ROI due to the Google ads I placed in the free games.
While learning to make Wiggly, I started a few ideas for other games. I worked them to completion and have been able to publish a game about every month since I began making indie games. So if you have ever wanted to learn how to program video games of your very own, I believe you can do it. You’re only about 300 hours and 300 dollars away from creating your first game. I say, let nothing stop you.
Now after a few days battling with Android Studio Eclipse I can now export my games to the Google Play store for Android. It’s the gift that keeps giving!