It’s time to get Wiggly… in space!!! Blast off with Wiggly Loaf on an outer space adventure. Meet 3ROTH3R the ship’s computer who will guide you. Although your rocket ship is a state-of-the-art piece of equipment, a bunch of Gear Gremlins are causing all kinds of trouble. With your help Wiggly Loaf must fix several fuse boxes to keep life support from failing. But that’s not all. First you must turn off the laser security system, which could be dangerous.
Don’t forget to watch out for UFOs that abduct your friends and crew members. This space travel stuff is challenging. Save your ship, rescue your mates, and have a great time upgrading to different equipment and characters to help your mission succeed.
It’s a beautiful summer day and it’s time to mow the lawn…
For each patch of grass that Mow Mow cuts, Mow Mow gets 3 seconds to collect gold coins. Without grass the coins kill him and Mow Mow dies. It is your mission to get Mow Mow through all the obstacles while mowing enough grass to survive. Use strategy to power up with grass, and blast on through the challenge! Wacky platform game with lots of strange arcade surprises.
When Mow Mow is mowing grass you will see Mow Mow’s heart grow strong. Once that little heart goes away you must avoid coins and other obstacles until you mow another patch of grass. Once you have strengthened Mow Mow’s heart, collect the coins and blast through obstacles. You must be fast to constantly get to another patch of grass to keep Mow Mow’s heart strong!
Each level has a different physics based dilemma to challenge Mow Mow. The challenges are slightly different each time you play.
Goal: Collect the most coins, unlock new lawn tools, hire yard help, and post your top score on leader boards.
To play Mow Mow: hold phone horizontal, use left thumb to swipe left/right direction, and tap right thumb when you want Mow Mow to hop. Mow the lawn and then collect coins. Over and over.
Tips and Tricks: Grass gives Mow Mow 3 seconds of “Heart Power”.
You need Heart Power to:
Collect gold coins.
Mow over the falling lawn darts.
Jump into the rain cloud turning it into a sunny day.
Tag the kite and swing set.
You do not need Heart Power to tag the cans of Gas. Gas makes you go faster.
The back story of Mow Mow
Mow Mow may be Wiggly Loaf’s lovable lawnmower, but remember kids, he’s still a lawnmower. Lawnmowers are loud and obnoxious. Lawnmowers are dangerous. Imagine a deadly spinning blade combined with a tank of explosive gasoline, and you have yourself a lawnmower. Regardless of all this, Wiggly Loaf loves Mow Mow and provides him plenty of Mow Mow’s favorite food. What is Mow Mow’s favorite food you wonder? Grass of course!!! Mow Mow also enjoys a large can of gasoline now and then. It gives him a giant boost.
If you are wondering who (or what) Wiggly Loaf is, well, we need to go back a bit to the beginning. The best way to get to know Wiggly Loaf is to go see him yourself. Wiggly Loaf has a game of his own. Mow Mow is a spin-off of that game. Wiggly Loaf is where the story begins. Click the Wiggly Loaf link above and check it out! Thanks for playing and reviewing indie games!!!
Garden of Delights
A game inspired by Hieronymus Bosch
When you cavort with the likes of Gods, Witches, and Demons, you can get a little worn out. I’m tired. I need a break. I have completed another video game and I’m a wreck. I can see why most games are made by an entire team. To keep everything straight in my mind I need to work 18 hour days for about 4 weeks and then I have a game. If I take too long a break I lose track of so many little loose ends. There’s a lot going on when you are creating an entire universe. The Gods must be weary!
Now is time for me to relax. I wish I had enough energy to celebrate, but the celebration of completing such a huge task shall have to wait. I will sleep for 24 hours and see if I can get this mind to rest. I can still hear all the little repeated sprite sounds inside my head. I am haunted by the minions of Bosch’s Hell.
I take a long bath to take my mind off things. It’s like my brain is stuck in work mode. Even though I’m done, I tend to go over every detail and can’t stop the thoughts from coming. This is why I don’t take many breaks, because they are not breaks if I’m obsessing on work. I would be better off getting back to the job at hand and getting it over with. Nothing but completion will give me rest, and not even then. I must wind down first. Must wind down!
After working 400 hours without much of a break, it takes a couple days to come out of the trance. Rest, good food. The second the game is published and live on iOS and Android my body crashes. All the weight I put on myself hits me all at once. I don’t even feel it until I’m done, then bang, it hits me. Like a ton of bricks.
When you were a kid, did you ever get sick during school break? Once the body knows it can relax, sometimes it crashes. It takes a big break because you didn’t realize how tired you were, how stressed you were. Now that the responsibility is over, your body knows it has to grab this chance at rest before you get started on the next impossible task.
Thinking and learning are tiring. When we are learning the most, we are growing the most, but it also has its stress factor. The more we push ourselves the better we have to treat our body. Give it rest, healthy food, water. Learning how to make video games has been an amazing journey, but I’m learning so much I get really tired. I spend hours reading forums and watching youtube tutorials so I can figure out certain game mechanics along the way. Each time I have an idea of what I want a game to do, I have to figure out a way for it to do it.
I’ve been making games on a theme of magic. Egyptian Gods, Hindu Gods, Witches, Monsters, Demons… I love the fantastical imagery of ancient art. I love the images humans created before movies and TV. When demons and monsters came from nightmares and imagination. I find that old stuff so spooky. It’s like they had first hand knowledge from seeing a demon themselves. The older the art is, the more convincing it seems to me.
No matter how far back you go in time every culture has Gods, Witches, Ghosts, Demons, Elves, Fairies, and other Magical Little People. How can such universal characters not have some truth to them? They must be real. There could be no other explanation for these types to be represented by every culture on earth. By consensus alone, they all must be real. After all, isn’t truth as defined by consensus what the Common Core Curriculum teaches our kids these days? Ahhh there goes my over worked brain again. I really do need a rest.
Hey, even I don’t know what the point of this blog entry is. I made a game inspired by Hieronymus Bosch Garden of Delights. It’s awesome. I hope you like it too. I’m really tired so I’m gonna take a nap now. While I rest, please enjoy one of the games I’ve made. I have honestly put my all into making every one of them. These games beat me silly… but in a good way. Please leave me a game review to help me gain momentum. Tell a friend. I’m all alone in here. Thank you. Check it out:
On November 24, 2018 I gave myself a winter challenge. I wanted to learn how to create video games for Android and iOS. I subscribed to Buildbox and began working on a Wiggly Loaf game. I followed all the Buildbox video tutorials on YouTube, and bit by bit I built my game. I got geeky with it. I wanted the Wiggly Loaf game to look like it was animated on a chalkboard. I discovered a program called Doodly that filters my ink drawings of Wiggly Loaf into a blackboard chalk version. Even though the program is intended for other things, I painstakingly screen capped each instance of the Wiggly Loaf animation through the Doodly program to create all the chalkboard sprites of the game.
Making sprites took several long days. I found myself working 16 or more hours a day, crashing, waking up thinking about the mechanics of the game, and getting back on the computer. My desk was cluttered with energy bars and the much needed bottle of water to keep me going. I became a game making curmudgeon.
Knowing what I wanted the game to do and figuring out how to get Buildbox to do it was part of the fun for me. The game of making games is what I’m into. There is a delight to trying different settings until you find what you want or discover something you didn’t know was possible. It can be very exciting for a geek like me. So many parameters to tweak, and you know how I love to tweak parameters.
Luckily I married a very geeky girl. I asked my sweet wife to research creating apps on Xcode and uploading games to iOS store while I blitzkrieg the game into shape. I don’t think my brain would have the capacity to learn how to make and publish my own game in the time frame I wanted. I had been looking for a project she and I could do together and we became a team figuring it out.
I worked every day, often 18 hours with only snack breaks. By the time I was near done I was delirious and haggard. It was awesome. I love that feeling of giving my all and getting remarkable results. Wiggly Loaf was coming together and I was psyched!
By December 19, we were in the race to get the Wiggly Loaf app in for approval before the Official Apple App Approvers all went on their week long holiday break. By the skin of our teeth we got Wiggly Loaf on the iOS app store before Christmas. We did this clever promotion where we asked Wiggly Loaf Fans to submit Shout Outs to friends to be published on the walls of the chalkboard in the game. We updated the game with the personal shout outs by New Years, and they shared the app with friends and family who in turn found a shout out in the game just for them! What a sweet gift for the world and a huge success for learning how to make my first game.
So it’s possible to go from knowin’ damn near nothing to a self published indie game developer in under one month. My Buildbox subscription is $199/year. The developer fee at iOS is $99. I put about 240 hours in to make my first game. My games are already on their way to ROI due to the Google ads I placed in the free games.
While learning to make Wiggly, I started a few ideas for other games. I worked them to completion and have been able to publish a game about every month since I began making indie games. So if you have ever wanted to learn how to program video games of your very own, I believe you can do it. You’re only about 300 hours and 300 dollars away from creating your first game. I say, let nothing stop you.
Now after a few days battling with Android Studio Eclipse I can now export my games to the Google Play store for Android. It’s the gift that keeps giving!
I thought it would be cool to offer shout outs on the walls of the Wiggly Loaf iOS game. That way you could submit a shout out, and when it publishes have your friend download the Wiggly Loaf iOS game. When they reach their custom level IT BLOWS THEIR MIND!
It’s a great way to send the gamer in your life a little love, and confuse the heck outta them all at the same time! They will wonder how you did it. This is how:
Go to WigglyLoaf.com and sign up for the Loafer List. That will email you the directions for getting your shout out published in the Wiggly Loaf iOS game! During the next update, the Loafer List will alert you when your shout out has gone live so you can share it with your friends.
I have been an Arts and Crafts camp counselor since 1984. This past summer I thought it would be fun to make an underground newspaper with our campers age 8-15. I wanted to give our photo department a boost with a ‘zine project mixed with a class in making comics. This way campers could draw, photograph, write, and create games, and have it all bound together into our own magazine.
Our camp already has an official yearbook called The Tattler, so we called our project, The Rattler. Those that contributed became Vipers interviewing counselors at picnic lunch, drawing snarky cartoons during rest hour, and Photoshopping things that never happened. Here is our first fun filled issue from summer 2017.
I have been an arts and crafts camp counselor for most of my summers since 1984. Working at summer camps along the lakes of Maine have been the best days of my life. First, I like working in the art room with kids so I can steal all their great ideas. Second, I now have friends from all over the world, and camp friends are the best friends ever! Over time my own daughter became one of the campers, so here we are getting into two generations at camp!
I am such an old timer there. Part of my job is to set up camp early in the season. I go ten whole days before my family joins me. I get camp and the art room ready while my daughter and wife stay home until it’s time for everyone else to arrive a week or so after me. Our time apart happens to fall on Fathers Day, so each spring as I pack up to leave for eight weeks of camp, we have an early Fathers Day celebration before I go.
In our kitchen there is a chalkboard. I’m a great cook, but I’m a horrible namer. Even worse, I like to write the horrible titles of my entrees on this chalkboard. My version of Emphysema Lambada is delicious; it just has a horrible name. I don’t go a week without making a big batch of Bodarg-a-larg. The kids love it. I think you would, too.
Often, after a meal, I like to doodle on the chalkboard. One night before I went off to camp, I wanted something fun to leave behind. I wanted to draw a new character. I remember it well. I wanted to make the simplest creature I could. Sort of a Yupapotamus body mixed with a Swamp Bogger face… but simplified until it was only what it needed to be. I started to draw a rectangle with a face, but I gave it four little stumpy legs. I wrote “Don’t Get Weird” under it.
Wiggly Loaf was born on our chalkboard. We had our Fathers Day party and all went off to sleep so I could get up early for that long drive to camp. But you know what? By morning that crazy daughter of mine had stayed up late and felted a nifty plush version of Wiggly Loaf for me to take to camp. It was my Fathers Day gift so I wouldn’t be all alone my first week of camp. I had Wiggly Loaf to keep me company.
When I got to camp I was so taken with the Loaf my daughter made, I decided to make “Don’t Get Weird” posters and put them up all over camp. That way when she got there, she would see Wiggly Loaf everywhere, kinda in response to the life she gave the character by taking the time to make me one. If I needed to make a sign that said, “Please wash your paint brushes,” I drew Wiggly Loaf saying it.
In no time Wiggly Loaf was friends with everyone and became mascot of the Arts and Crafts room. Soon campers were making Wiggly Loaf comics, plush toys, necklaces, hand carved stamps, and screening T shirts. When other people wrote notes or made signs, they included their version of Wiggly Loaf. The character is simple enough for anyone to draw that it took on a life of its own.
I made hundreds of #wigglyloaf memes during the winters to stay in touch with my summer friends. Several years later, the Loaf is going strong. I thought it would be fun to make a video game, so my camp friends could get in some quality Loaf time this winter.
Because Wiggly Loaf was born from love I wanted to be sure the game contained all of the essential elements to capture the pure Wiggly Loaf vibe. The game has to be non stressful and pleasantly challenging. Appropriate for all ages and skill levels. Funny, cute, or even better, kawaii. I didn’t want there to be any hurry. No timer, no rush, just zen comic mayhem. The background does not automatically scroll by, so you can go at your own pace.
After making Wiggly Loaf memes for years, I wanted the game to also contain positive affirmations so the player is congratulated for clearing levels and being so skilled. There are even friendly reminders to do your homework, which amuses me to no end. I wanted the game to be uplifting and fun for both parents and kids, so the homework reminders are a big hit. Oh yeah, I decided the game must be set in a chalkboard world, where it all began!
Nothing in the game harms you. Instead, you’re the problem! You only get in trouble when you step on the flowers or fall off the platform into the pit of doom. You must figure out the challenging puzzle of each level, dig tunnels, build stairs, and collect hearts along the way to open up new levels of the game. When you get far enough, there are new characters to unlock, so you can go back and play the different Wiggly Loaf variations.
Because it’s an indie game that I personally grind out myself from a dirty little machine in my basement, I can do things like publish shout outs during each upload for all you Loafers. People love seeing their secret messages and personal jokes in a game! It’s really cool. Want a shout out added to the game? Contact us through the WigglyLoaf.com web site, and we’ll see what we can do.
The game keeps growing. I love to sit down and design new levels for the game to keep it fresh. Do a search for Wiggly Loaf on the iOS app store or for Android at Google Play, and keep the app updated to get new content as the game grows.
Want to help me spread a little campy joy and kindness? Tell your friends about our silly homemade game – but please remember: