How did you get into game dev?
I got into making mobile games because I often animate static things in my imagination. I grew up loving cartoons, so I would see a painting or photo and imagine movement. In my mind I would enter into the narrative and complete the action. It’s like a little movie, or animated GIF that loops over and over in my head. I really begin to see it. I guess I had an urge to bring these characters I loved to life. Especially the mythical and fantasy creatures. I like the weird stuff. I want to set it loose just to see what it does.
Games by JEMoores inspired by Ancient Art
Most of the art I’m into is either ancient, or old enough to be in the public domain. I do love the work of many living artists, but I have only just begun collaborating with artists and musicians. I first wanted a solid portfolio of art games, so I would have something to show when I propose making a game with an artist. I really want the game to feel right to the artist, so it feels like their art to them. Sometimes their ideas throw me for a loop. Collaboration is a great way to get fresh ideas.
Working with others is a huge amount of energy for me. It can take a year or more of on line collaboration to make a game with someone else, or a team. Being a solo indie dev guy, when I work on games using ancient art or my art, I tend to work faster. Because I have imagined things like Egyptian hieroglyphics as a classic platformer game for a long time, I just do it. No meetings required. When I work with an artist, many of the ideas come from them, and as the developer I try to make it happen in the game. Either way, I have made use of all the inspiration I get by developing video games using my favorite art.
Games by JEMoores made with Artist Collaboration
More games by JEMoores. First, choose a format below:
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