So I’ve been busy making a fun educational game for the HuldaClark.com web site. The Hulda Clark Parasite Zapper is a device described in all of Dr. Clark’s books, along with instructions how to build a zapper. For over 100 years scientists like Nikola Tesla have studied specific frequencies that kill small invaders like germs, bacteria, parasites… you simply hold two copper handles a few minutes and allow the frequency to do its thing. I’ve used one many times. I think it works like magic, so I love my zapper.
The Hulda Clark Parasite Zapper is old public domain radio technology. Anyone can build or buy a zapper and experiment at home. The only way to know if zapping works for you is to try it. We hope our game exposes this little known secret of the universe to others who will benefit from its knowledge.
The classic arcade shooter has you zapping bugs of all different kinds. If the invaders become too many, you have a red panic button to kill all enemies, but it only works once per game, so use it wisely.
If you bump into the walls it might change the direction of your zapper. Click the little white arrows to direct the zaps at the bugs.
If you have heard the book excerpt enough, click the green speaker icon to silence the reading. Game sounds continue.
Thousands of people use zappers. If your immune system could use a boost now and then, maybe you should read more about the zapper. Check out the Hulda Clark Facebook page or the Hulda Clark Media page for videos and zapper info.
Download the Parasite Zapper game for Andoid or iOS
I have taught art since 1984 to ages 8-15. As exciting as I find the subject, my students don’t always share my enthusiasm for ancient art history. I decided to make a series of video games inspired by art history hoping others could see what I love. I started out with Egyptian Hieroglyphs, Hindu Gods, and Spooky 17th Century Wood Cuts of Witches and Demons.
I did not want the games to feel boring and “educational”. One of my gripes is when adults ask me, “Is it educational?” Egads I hate that question. I always lean in as if I’m transferring some sort of guarded secret and say, “To be honest, I haven’t found a way to stop ’em from learning. Turns out everything is educational in some way!” So my intent was to make fun classic arcade style games with common platform game mechanics, so the players can focus more on the images and art.
Once a player has a direct interaction with a character, let’s say Lord Ganesha hits you with his ax and kills you. You’re gonna remember that differently than a static image you barely look at in a history book or slide show. I mean, Ganesha hit you with an ax and killed you! That’s a relationship, and even better, it can change. You later learn if you avoid Lord Ganesha’s ax, you can make friends with his rat, and you get rewarded instead. Now you know Lord Ganesha has a rat and an ax, which you might not have known before you played this game. I hope my games plant mind seeds that take root later.
Sometimes exposure is all anyone needs to want to know more. These games do not intend to teach any long history, but instead to simply inspire wonder. Once a player can point out the Goddess Isis, Hanuman the Monkey King, Lord Krishna or Anubis in the Underworld, we are on our way to a shared language that bridges time through the ages. “Woh! I crashed right into Thoth.” Yeah, I bet that hurts.
Middle school teachers feel free to use these resources to inspire learning. Many of these topics are being covered in 7th and 8th grade public school system. Use the free apps as rewards on their iPad. Help them learn each character’s name, share a bit of the history, and have fun.
Art History Video Games by J.E.Moores: iOS – Android
On November 24, 2018 I gave myself a winter challenge. I wanted to learn how to create video games for Android and iOS. I subscribed to Buildbox and began working on a Wiggly Loaf game. I followed all the Buildbox video tutorials on YouTube, and bit by bit I built my game. I got geeky with it. I wanted the Wiggly Loaf game to look like it was animated on a chalkboard. I discovered a program called Doodly that filters my ink drawings of Wiggly Loaf into a blackboard chalk version. Even though the program is intended for other things, I painstakingly screen capped each instance of the Wiggly Loaf animation through the Doodly program to create all the chalkboard sprites of the game.
Making sprites took several long days. I found myself working 16 or more hours a day, crashing, waking up thinking about the mechanics of the game, and getting back on the computer. My desk was cluttered with energy bars and the much needed bottle of water to keep me going. I became a game making curmudgeon.
Knowing what I wanted the game to do and figuring out how to get Buildbox to do it was part of the fun for me. The game of making games is what I’m into. There is a delight to trying different settings until you find what you want or discover something you didn’t know was possible. It can be very exciting for a geek like me. So many parameters to tweak, and you know how I love to tweak parameters.
Luckily I married a very geeky girl. I asked my sweet wife to research creating apps on Xcode and uploading games to iOS store while I blitzkrieg the game into shape. I don’t think my brain would have the capacity to learn how to make and publish my own game in the time frame I wanted. I had been looking for a project she and I could do together and we became a team figuring it out.
I worked every day, often 18 hours with only snack breaks. By the time I was near done I was delirious and haggard. It was awesome. I love that feeling of giving my all and getting remarkable results. Wiggly Loaf was coming together and I was psyched!
By December 19, we were in the race to get the Wiggly Loaf app in for approval before the Official Apple App Approvers all went on their week long holiday break. By the skin of our teeth we got Wiggly Loaf on the iOS app store before Christmas. We did this clever promotion where we asked Wiggly Loaf Fans to submit Shout Outs to friends to be published on the walls of the chalkboard in the game. We updated the game with the personal shout outs by New Years, and they shared the app with friends and family who in turn found a shout out in the game just for them! What a sweet gift for the world and a huge success for learning how to make my first game.
So it’s possible to go from knowin’ damn near nothing to a self published indie game developer in under one month. My Buildbox subscription is $199/year. The developer fee at iOS is $99. I put about 240 hours in to make my first game. My games are already on their way to ROI due to the Google ads I placed in the free games.
While learning to make Wiggly, I started a few ideas for other games. I worked them to completion and have been able to publish a game about every month since I began making indie games. So if you have ever wanted to learn how to program video games of your very own, I believe you can do it. You’re only about 300 hours and 300 dollars away from creating your first game. I say, let nothing stop you.
Now after a few days battling with Android Studio Eclipse I can now export my games to the Google Play store for Android. It’s the gift that keeps giving!
The game opens to a menu of heads you can unlock by collecting chickens. The price of each head is under the head. You must play the Egg Man until you collect enough chickens to unlock the other heads. The other heads have different super powers that add to game play.
To play, click play. The interface is simple. Tap to make the character drop. You bounce your head through the platform levels avoiding enemies.
Collect chicken and cans of lard. If you collect 9 cans of lard in one session without dying, you will enter the most awesome Lard Wars level and battle giant kaiju cats for a whole lotta chicken. Once you crash and die, your lard count returns to zero and you return to the head menu with all the chickens you gathered.
Hot dogs make you invincible. When you eat a hot dog, you turn into an indestructible hamburger. You can smash anything. It feels really good too.
Society the cat tosses some very useful cat balls. When hit, cat balls kill all enemies in sight, but each cat ball you use cost 25 chickens. That’s a lot of chickens! Use cat balls sparingly or you could lose all your chickens.
Avoid everything else because it’s EVIL! If you touch it, it will kill you. Here’s a tip, if it shoots a pink laser beam at you, you must try to let the laser beam touch you. The laser beam powers you up and turns you into an indestructible fish bowl for 3 seconds, and you can beat the beast by smashing it to smithereens.
While you are playing, notice the can of lard in the top right corner. To its right you see a count of how many lard you have collected during your session. If you click the lard can it will bring you to the head menu if you want to unlock or switch to a different head to play.
At the bottom of the heads menu you will see Little Andy flipping out. Once you have enough chickens you can unlock the Bonus Level. Just click Little Andy to get there.
The goal is to unlock all 20+ heads and Little Andy’s bonus level.
About Andy’s Lard Quest
So I wanted to make a weird indie game from the strange stuff here at my house. First up is Andy, a duct tape voodoo doll my daughter made when she was just a wee one. Now a teen, I told her I was using Andy in my game, and she cringed. So far, so good.
There is Cosmo my dog, and Society my cat. There is a scary stick I found on the ground last summer. I thought it looked like a kaiju monster, so I glued googly eyes on his face and named him Xerxes. Now he’s flying around causing all kinds of mayhem in this game! There’s a floating rubber glove guy, a tons of ants, and rubber chickens are the currency you collect to unlock everything.
You start out as a fragile egg, and as you collect rubber chickens, you can trade them in for other fancy new heads that have all new super powers and moves.
Once you collect enough rubber chickens you can unlock the Bonus Level where the shrimp are running like mad! With 20+ different heads to unlock and play, and a bonus level to unlock, this insane game will have your friends wondering what the hell you’re doing. If they ask, just tell ’em you’re on a LARD QUEST!
The President and I are having trouble getting our wall built. The team at iOS rejected my Trumpty Dumpty Wall video game for being offensive. The game has no nudity, profanity, or obscenity, but without a doubt, it is a type of political cartoon.
I think they are confusing their frustration with the border wall issue with the appropriateness of my game. We are all frustrated at the government shut down and the impasse the border wall issue has caused. They are afraid some of their users would be offended by the game’s content, but there is absolutely nothing offensive to be found in the game. It’s Humpty Dumpty building a wall. Whoever stacks bricks the highest wins. It’s a game for little kids. It’s not offensive. It might be obnoxious, ridiculous, silly, or downright stupid, but it’s not doing anything against terms of service, so the offensiveness is subjective and individual.
In defense, my game does not take a side on the border wall matter. I think it’s best to let the audience decide on their own. If you are for the wall, you can help build it. If you are not for the wall, you can laugh at how funny the game is. My game has a wider audience by not taking a side. By not taking a side, it cannot offend any specific group. If it is offensive, at least it is equally offensive to everyone.
I love that American citizens can poke fun at their leaders. Humor helps to ease the pressure, and gets the conversation going again. The game is intended to create a dialogue. It is confrontational (like art), but it is not offensive (like porn). An even odder factoid on this matter, the game did not get rejected first time through. Trumpty Dumpty Wall version 1.0 was approved, so I am confused at version 1.1 being rejected on content. I only added a prompt to invite gamers to rate my app, which changes nothing visually in the game, so it’s the same game in every way that has already been approved once.
I believe the rejection was individual and subjective. I really can’t think of a single term of service that I’ve broken. It’s like I followed all the rules, but they just don’t like my art’s silly lighthearted message.
I am awed and inspired by the fierceness of the Hindu Gods. The ancient temple paintings and posters are infinitely detailed and meditative. I get lost gazing in there, until I find myself thinking new and dangerous thoughts: I want to see these colorful characters animated. I was daydreaming, so I went further. I want to see all those arms waving, wings flappin’, and all of the Hindu Gods interacting with one another within the cosmos of a video game.
Once, many moons ago in Thailand my guide constantly drew attention to the architectural temple adornments that are representative of Garuda. He told us the pointy bits that peak out along the corners of the temple rooftops are the beaks of these large winged protectors. The Garuda are many, and stand guard over the temples.
Lord Vishnu rides Garuda. They have many adventures together, and are great friends. In this game, Lord Vishnu is looking for his sweet bride, Lakshmi. Together Lord Vishnu and Garuda will encounter Hanuman the Monkey King, Lord Ganesha, and a very grumpy Kali Ma. Please remember to feed Garuda often. Avoid all obstacles, unlock levels and new characters as you go.
I want to give credit to the amazing artists these game sprites are inspired by. The temple posters are spritual works of art, and animating their arms, wings, and weapons, has given me time to look at them even closer. Hopefully this will inspire some to learn the names of the Hindu Gods, and their multitude of stories.
I have been making games only a few weeks now. This is the fifth simple arcade style game I have put together for your enjoyment. Thanks for coming along for the ride.
Adventure Garuda is available for Android on Google Play and the iOS app store. I think you’ll love this one. It’s special, and I put over 300 hours into making this simple little arcade game. The colors are spicy. One can almost smell the curry, turmeric, and cardamom as they play. Tandoor anyone? Dang. Now I’m hungry.
One of the greatest challenges I have as an artist is to stay with any specific medium. It’s true. One year I will be making resin toys, another year writing books, then suddenly laser cut wood, and then, from out of no where, video games. OK, shiny things distract me. It seems every time I grow an audience, I move on to a different art form. I don’t mean to abandon any of you. It’s like I’m unaware of everything else. I’m inside my own head, and each art project inspires the next in a most nonlinear way. I don’t ask my muse why, I just do as she commands.
Because I’m a cartoonist, I have always been into animation, but never very good at it. Many years ago I made a ton of clunky Halloween inspired animations that are still up at JackOLanern.ORG for your amusement. My buddy Mark Harvey and I recorded the Halloween songs, and I animated them using Flash, but Flash does not work on iOS devices, so it’s a thing of the past. I wanted a new animation program to replace Flash. You will notice my Halloween animations are simple, jerky, and have a basic graphic style. What I realized is that my style would be better for video games. That way the simple animations could come alive. It’s more fun to have control over the characters and join the interactive adventure. Gaming was the next logical step from the Flash animation, so I have begun making retro style arcade platform games.
Because I’m an art teacher with all that art school behind me, I have a thing for ancient art history. Since all that stuff is well over 100 years old, it is public domain. I thought it would be amazing to use art history as settings and sprites for video games. I could call it the boring art history series, or something like that. I started with Egyptian Hieroglyphs, because they already look like a platform video game to me! The game, Papyrus Underworld starts out a bit somber, but as you work your way and find the secret entrances into the underworld, the deeper you go, the crazier it gets. Eventually you will find your way to Eternity and join the never ending party.
To continue the boring art history series I used 17th century woodcuts of witches and demons to make a very naughty game based on a terrible real life court case documented in France 1677. The Affaire Des Poisons unveiled many cases of poisoning, Satan worship, child sacrifice, and lead to many witches being burned at the stake. In the game you play the top witch, gathering babies for Satan to exchange for potions to turn you into different demons, imps, and familiars with which you play the game with all new super powers. It’s cute, it’s creepy, it’s cool.
Art history does not have to wait any longer. I will cut it up, make it’s arms and legs wiggle, and let it dance around and party once again! I will admit I need a rest. I’m a bit of a wreck. To give these drawings and paintings life I have to give up a little of my own. I’ve been doing nothing else but making these games since I started. The game engine I use is called, Buildbox. It is a subscription cloud software, which means I am always paying for it. That motivates me to get ROI on the software. To do that, I have to make a lot of games and promote them so the games get players. All of that is new to me. I’m not a social media person either. I’m a recluse. Promotion is the hardest part for me, or at least the part that comes the least natural. I just want to be making stuff. I get lost in it. Who knows where the next good idea will come from? I forget there’s a world, and it feels great.
So I hope you will play my games. I hope you will tell others about them too. Share a link or screencap on your social media or Instagram. I’m all alone in here. It’s kinda dark and scary, but I’m used to it, so don’t worry, I’m OK. Have fun, and let me know what you think. Thank you for being you. Happy gaming!
Many of our fears of witchcraft come from the series of 1677-1682 investigations known as the Affair Des Poisons which focused on two notorious French Fortune Tellers, Catherine Monvoisin (La Voisin) and Marie Bosse (La Bosse). They sold love potions, good luck potions, and a hot little item referred to as inheritance potions, which was a very fancy name for poison. For a nominal fee La Bosse would sell these potions and powders, and instruct you how to use them. Wives could escape marriages, family members could inherit wealth, and lovers could remove rivals.
Woodcuts illustrating witches mixing potions, sacrificing babies, and consorting with devils were partly inspired by La Voisin and La Bosse’s 17th century crimes. La Voisin conducted Satanic black masses with the French aristocracy at her side including King Louis XIV’s favorite mistress, Madame de Montespan. Mme Montespan fearing that the king may soon tire of her, was willing to sell her soul to the devil, and poison her rivals, to keep her position.
After several poisonings and murders, the scandal made it to the court’s inner circle where the king feared for his life. Many deaths among the aristocracy were attributed to the secret sale of poisons. It led to a 5 year investigation and the systematic torture and execution of 36 people by burning at the stake.
La Voisin had been a midwife by trade. She secretly performed illegal abortions, and used the fetuses to conduct Satanic black masses for her wealthy clients. It was confessed by Madame Montespan that she paid La Voisin a great fee to conduct a black mass that involved a child sacrifice. During the investigation the remains of 2,500 infants were dug up in La Voisin’s garden. The horrific news spread across Europe.
The woodcuts that illustrated the news stories of the time created mass hysteria and fear of witches worldwide. I have always had a fascination with these old world depictions of witches. Because monsters and creatures are a feast for the imagination, I have made a video game based on 17th century woodcuts of witches, demons, devils, and imps. The game is oddly cute, while maintaining all the underlying horror of it all. It’s a strange trip, because you’re playing as the evil La Voisin herself, out on one of her terrible crime sprees!
The game starts out with La Voisin running around the countryside with Madame de Montespan. The two of you are collecting all the babies you can find, you know, for Satan. Babies make you feel indestructible, but only for a little while, so you need more, MORE Babies! You must avoid the angry mob of Bible thumpin’ church goers, and find your way to Marie Bosse’s Potion Shop. There you can trade your babies for different imps and familiars to do your evil bidding. Once you’ve paid Marie Bosse’s fee and unlocked the creature of your choice, you can play the game again with all new powers in the form of a flying demon, witch on a broomstick, sweet little pig, or a very handsome goat. It’s wicked good fun, and you’ll only go to hell a little bit for playing this game! Just a little. Like the thumb you tap with. It could be possible that your thumb might go to hell for playing this game.
Enjoy your evil rampage. You know you’ve earned it. The Affaire Des Poisons video game is available for free for Android on Google Play and in the iOS app store.
Make America Great Again! Help Trumpty Dumpty build a wall. New video game by J.E.Moores. It doesn’t matter if you are for or against this crazy wall that has shut our government down. Let this silly game relieve you of a little stress. Tap the screen and stack the bricks up high. If they topple off the base, you have to start over. I even bet you know the perfect person to share this with for a laugh.